Portfolio


Ooooo Spooky!
A duck patrolling purgatory, collecting souls for a demonic mallard? Sounds about right! A 3D-puzzle game with procedurally generated boards and a chilling story that makes you ask - what is it that goes quack in the night?
Roles & Responsibilities
Role: Producer, Narrative Designer, 2D Artist
Project Type: Ten Week Internship
On this project, I led a team of five through a ten-week internship - designing and publishing a game from concept. Using Airtable, I organised the project timeline, assigning tasks and updating goals for the team. Each commencing week, I led a meeting with the team to determine overall squad goals and create a forum for communication over how the game was being created. Alongside working with the team on each of their individual goals, I was the sole lead for the game's narrative, working to keep the writing consistent with the game's overall theme and design goals, whilst programming the functionality of the narrative in Unity. I also contributed to the 2D assets of the game.
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Cocktail Conversations
Project Type: University Final Project
Narrative Arc Document
Fancy a drink?
About the project:
What I Learned:
This project was pitched as my major narrative games project for my final dissertation. Inspired by my love of mixology, my hospitality background and love for cosy games - Cocktail Conversations formed. I wanted to represent characters who felt real, in an environment which was tangible to the consumer. These events and characters are entirely fictional but are grounded in reality. The game's ludic sketch is made in Twine.
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Scope creep is real. Just because you can add something, doesn't mean you should.
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Telling a story does not have to always be fantastical. Sometimes magic is found in the most ordinary of places.
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First pass is not the final pass. Being your own producer means you have to have the tough conversations with yourself.
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Everything is a storytelling device with the right mindset.

Try your hand at comedy!
Stand up comedy meets... beans? Tell jokes and hope they land as you barter for your life with witty one-liners. Combine your key words to formulate a joke in response to the type of human who approaches the buffet in this psychedelic word game.
Roles & Responsibilities
Role: Narrative Designer, 2D Artist, SFX
Project Type: Three Day Game Jam
During this game jam, I pitched the initial idea for the game and formed half of the jokes that were available using the original words provided. Alongside this, I created mock-ups for the game and drew most of the in-game backgrounds, UI, and character sprites. Finally, myself and another team member created every sound for the game using our mouths. I took these sounds and edited them to create the in-game SFX. The game was made by our team of three in Unity, where I implemented the sounds and dialogue.



